And each duelist rolls against a gradually increasing target number till one of them fails and they have to draw first. Some sort of statistics called "Grit" or "Cool" is how I'd imagine it. But if you draw after the opponent, but beat him to the shot then it's just self defences (sure that could be argued in court, but it's a heroic styled Wild West game). If people are watching the duel, then you don't want to be the first one to draw and shoot, as you'd be the murderer in that case. One thing I'd like to see modeled in such a game is some sort of mechanic to model the high noon stand off fast draw trope. Eagerly awaiting your comments.įor me Poker Cards and Poker Chips are a must.Īfter using them in classic Deadlands it just feels wrong playing a Western RPG without them having some sort of game related/mechanical effect. Should it include rules for non-realistic elements like magic/monsters?Īll I have for now. What kind of 'special abilities' system should it include, if any? Should there be an experience/improvement system? How capable should characters start out? Should it incorporate 'genre' elements in the rules like cards and poker chips or should it be a straight dice system? Maybe have 'plug and play' sections of rules to add/remove crunch. Not as crunchy as A&8's but more crunchy than Coyote Trail. style will be heroic/cinematic with perhaps an option for more realistic damage results, etc. Here some of my initial questions/ideas/thoughts. With that in mind, I would like to turn to the keen minds of theRPGsite to find out what you would like to see in an Old West RPG. So, the obvious conclusion to reach is - create my own dang Old West RPG.Īll that being said, I do have some limited game design experience but I have never created an RPG from scratch. I also have a lifelong love of Western fiction, movies and RPGs. I own both games and neither of them really strike the right cord with me.
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